Looking To Learn GameMaker Studio 2?

New Book Now Out

Introduction To Game Design & Programming In GameMaker Studio 2


Mammoth 400 Page Book - Availble as Paperback & eBook

Release Price Is $29.99 For The eBook

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Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methology for making games in GameMaker & Game Maker Studio 2.

The purpose of this book is to provide you with some of the knowledge that I have acquired.  I make no claim that I'm the best coder or designer, but I do have a procicient understanding that I would like to instill on other budding game makers.

Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. It focuses on:

Starting With An Idea

This section covers what you need to do with your initial ideas and how to take them forward.

Initial Planning & Preparation

Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.

Software & Financing

Software and resources cost money, this chapter covers some of the options available when funding your game.

Game Assets

Where to get assets, depending on your game budget.

Refining Resouces

Setting up and editing resources so they are ready for your game.

Beta Testing & Debugging

Testing the game, fixing bugs, and implementing feedback.



Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.

Game Refinement

Polishing off the game and making it ready for publication.

Final Testing

Final checks before publishing.

Publishing & Game Promotion

How to promote your game and get it played.


Other things to consider.


In depth guide to commonly used GML.

Release Price Is $29.99 For The eBook

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Through my website, I set up a number of polls and gained feedback on what game to make and which graphics to use, In total over 500 people voted, and chose a side-scrolling war zone themed shooter. Thanks to everyone who voted. This book covers my approach to make said game.

Game Resources

This game will consist of graphics and audio from a number of sites, due to licensing restrictions I can't provide them as a download, but I will include the links, so you can access them should you decide to make the game covered in this book. The main focus of the book is on the design considerations, with some of the more prominate coding dissected and explained. You will not need the assets to enjoy this book.



No Previous Experience Needed!

This book assumes no previous experience of making games or GML programming

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Release Price Is $29.99 For The eBook

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