Welcome To My GameMaker Books Website.
Here You Will Find a Selection Of Books For Learning GML Programming.
Learn the basics of GML programming with this awesome book.
Each chapter covers a separate GML aspect.
Includes an appendix, which also allows the book to be used in an educational setting.
All resources and project files included.
Using this book you’ll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge.
The book concludes with a teacher’s section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets.
The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.
After completion of this book the next stage would be to attempt the 10 game projects in Practical GameMaker Projects, available through this site, and also on Amazon and Apress.com.
The book has just over 300 pages, these are the chapters:
Chapter 1 Variables
Chapter 2 Conditionals
Chapter 3 Drawing
Chapter 4 Drawing Continued
Chapter 5 Keyboard Input & Simple Movement
Chapter 6 Objects & Events
Chapter 7 Sprites
Chapter 8 Health, Lives & Score
Chapter 9 Mouse
Chapter 10 Alarms
Chapter 11 Collisions
Chapter 12 Rooms
Chapter 13 Backgrounds
Chapter 14 Sounds
Chapter 15 Splash Screens & Menu
Chapter 16 Random
Chapter 17 AI
Chapter 18 INI Files
Chapter 19 Effects
Chapter 20 Loops
Chapter 21 Arrays
Chapter 22 DS Lists
Chapter 23 Paths
Chapter 24 Scripts
Chapter 25 Progress Sheet
Chapter 26 Marking Guide
Chapter 27 End Of Course Assignments
Chapter 28 Test
Chapter 29 Homework
Chapter 30 Teacher’s Notes